Cormyr. the Tearing of the Weave – Free ebook download as PDF File .pdf) or read book online for free. Cormyr: The Tearing of the Weave is an adventure designed for four 4th-level DUNGEONS & DRAGONSĀ® characters. Player characters will advance through. Product Blurb: Cormyr: The Tearing of the Weave is the first-ever Forgotten Realms hardcover super-adventure! Designed to take characters from 4th to 8th level.

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Cormyr: The Tearing of the Weave – Wikipedia

Overall, this is a long, splendid Thf adventure that pays off. At the edge of the swamp, an cormyr the tearing of the weave with some local lizardfolk reveals the existence of hordes of undead — once the brethren of these same lizardfolk — and a castle in the swamp where the dominated victims enter, but never leave.

I have it, and have only skimmed it. This is a solid adventure that I’d be formyr to run and I think it would provide tremendous fun to all involved for some time.

Cormyr: The Tearing of the Weave | Forgotten Realms Wiki | FANDOM powered by Wikia

Further investigation leads the PCs to a few of the dispossessed Wheloonians — and a strange-looking portal to the Plane of Shadow where the others must fhe gone.

Login Register forgot password? By using this site, you agree to the Terms cormyr the tearing of the weave Use and Privacy Policy. Creatures with normal human vision can see dimly to a distance of 60 feet, and can’t see anything past that.

The temple was located on the site of a ruined citadel at the edge of Wheloon.


But if a keyed area indicates combat is expected, the entry directs the DM to an associated tactical encounter. It’s the problem of making a copy of a copy. Unfortunately, the resulting quality of these books is not as high. Errors The following errors occurred with your submission. The cormyr the tearing of the weave follows the victims’ trail ov a rift to the Plane of Shadow, where cultists of Shar, lead by a Shar-touched black dragon, are conducting a ritual that will open a tear in the Weave and create a gigantic dead magic zone where the Shadow Weave will reign supreme.

Originally Posted by Kae’Yoss. You can help by adding to it. What book are shadar-kai from, for example? The illumination ranges of all light sources, including spells that produce light, are halved on the Plane of Shadow.

Spells that have the shadow descriptor teaging maximized, as though the Maximize Spell feat had been applied, though they do not require higher-level spell slots or longer than normal casting times. About all that separates this from an A grade in my opinion is making the adventure slightly more portable with just a tad less hackneyed plot.

Pay What Cormyr the tearing of the weave Want. A variety of information accompanies each map — creature descriptions, initial positions, creature statistics, tactics, traps if anyand other thw information. Please feel free to mail corrections, comments, and additions to kevin.

cormyr the tearing of the weave To get to the bottom of the mystery, the PCs must travel to an abandoned keep in the Vast Swamp, journey from there to the Plane of Shadow, and fight their way through swamps, towers, and canyons to battle a black dragon devoted to Shar. The adventure is set in the town of Wheloon in Cormyr in the Forgotten Realms, with continuing adventures to several sites in a swamp, and then to another plane.


FR1 Cormyr:The Tearing of the Weave

If the PCs fail, great woe will befall Cormyr. The Tearing of the Weave is an cormyr the tearing of the weave module for the 3. I heard it desnt have the same FR spine cormhr so it doesnt flow with the rest of teh books on your shelf. Most newer books are in the original electronic format. Realms-shattering event is going a bit far Remind the players from time to time of just how uneasy their characters feel during their sojourn in this forbidding plane.

Terms of Use – Privacy Statement. We essentially digitally cormyr the tearing of the weave the book. Though I’m personally a little frustrated by the encounter format, as it puts information about a given location in two spots, the encounter sections follow each major adventure segment instead of being grouped at the tearinng, or in another book cormyr the tearing of the weave, and a page reference is given for each encounter making cross-referencing easy. It even contains some novel options – -for example, the players can be captured for a significant part of the adventure, but the adventure plans for and even makes that a way for the players to get even more out tearlng their time.

I only ask because a I’m curious how hhe is a Realms shattering event and b I read Dragon and am now confused how this one relates to Scourging of Shadowdale.